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Respawn offered zero gameplay of this new game on the EA Play stage.
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The latter's launch is far more limited, however, with Android users having first crack at the game's "pre-alpha" test version.ĮA's deal with the Star Wars franchise received scant attention during the press conference, with new Battlefront II content being revealed before Respawn Entertainment's next game title for EA was finally confirmed: Jedi: Fallen Order. During the press conference, DICE confirmed that Battlefield V will at some point receive its own "battle royale" mode, though specifics about how it might emulate the likes of PUBG and Fortnite or when we might expect the mode to land within the BFV client were not yet confirmed.Īnd two games were outright launched during the EA Play: Unravel 2, a co-op sequel to the 2016 EA-published puzzle platformer, and Command and Conquer: Rivals, a new free-to-play, Clash Royale-like spin on the classic RTS series for iOS and Android. New Battlefield V gameplay videos, posted by YouTube channel hosts in attendance, showed more hard gameplay footage from its multiplayer mode, as opposed to last month's cinematic, perspective-shifting reveal trailer.
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Combat missions out in the field will be offered to players after suiting up and making decisions in Tarsis, but it's currently unclear how many Mass Effect-like branching opportunities will actually unfold in this Tarsis experience.
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Instead, Tarsis offers a single-player, plot-filled hub full of computer NPCs, game-altering decisions, and friendship possibilities. One of the most significant differences from the Destiny games, however, is that Anthem's between-mission hub world, Fort Tarsis, is not a multiplayer lobby. Thus, Anthem is in the precarious position of making promises about an engaging combination of combat, plot, and endgame progression-a juggle that the Destiny series has fumbled time and time again. A lengthy Game Informer feature story makes the game sound mechanically and structurally quite similar to Destiny and Destiny 2, particularly its calls for co-op requirements to get through higher-level campaign challenges and raid-like "stronghold" battles, along with a greater emphasis on real-time action over RPG-style combat and decision-wheel storytelling.